Pivot Animator is a very useful tool for creating animated graphics. It is easy to use, and with just a little practice you will be able to create animated graphics that look professional. There are a few basic steps to follow to get started.
‘Current Figure’ button
Pivot Animator is an easy-to-use animation program that helps you create individual frames. It can also join figures to create a chain. Then, you can export your animation in a variety of common formats.
Pivot Animator has a simple user interface that makes it easy for young users to use. Aside from the toolbar, you can also use the mouse wheel to move the cursor and adjust the figure.
Once you have selected a figure, you can change its size, color, or position by clicking any of the buttons in the main window. These buttons are located on the left side of the main window. In addition to these, you can add new figures by clicking the “Add Figure” button.
You can also move the figure’s handle by holding the R key and dragging it. This is similar to the Edit Mode in the Figure Builder. As you are dragging, the handles will follow the cursor’s position.
‘Play’ and ‘Stop’ buttons
The ‘Play’ and ‘Stop’ buttons in Pivot Animator have a lot of cool stuff to offer. For example, the ‘Repeat’ box has options that can help you create interesting pauses in your animation. Similarly, the ‘Rate’ bar offers ways to adjust the number of frames per second.
Similarly, the ‘Render’ toggle in the column/layer header has a menu of commands. This includes how the screen command that will enlighten you with information on what’s happening on the screen. You can also ‘copy’ frames from the aforementioned window to the clipboard.
The ‘Play’ button plays the selected frame, while the ‘Stop’ button stops it. Alternatively, you can delete selected frames with the mouse. A keyboard shortcut is also available.
The ‘Current Figure’ box shows the current size of the stick figure on display. It can also be used to change stick figures as well as a slew of other items. Moreover, the ‘Lock’ toggle, atop the leftmost column, will open up a series of nifty menus for you.
If you are looking to create an animation using the Pivot Animator, you have two choices. You can use a frame from another animation, or you can make your own. Creating a custom frame in Pivot Animator requires a bit of knowledge.
To create an animation, you need to add frames to the timeline. Each frame is made up of a number of segments that connect to a pivoting joint. As you move your mouse cursor, the segments move around the pivot. When you are finished creating your animation, you can save it in several popular formats.
One of the coolest features of the Pivot Animator is its ability to create stick figures. The stick figure uses a couple of moves to roll and roll up to its head. These two simple movements can be altered to match any body shape or to show any other object you can imagine.
Another nifty feature is the ability to export your animation to the web. You can save your animation as a sprite image or as an SVG file. Once you have saved your animation, you can link it to a web page.
Exporting to AVI
If you have an animation created using Pivot Animator, you might want to export it to AVI. This way, you can add it to video editing software and share it online. Depending on the type of file you choose to export, it may take several minutes to complete.
Before you start exporting, you should make sure that you have set the correct frame rate. The frame rate refers to how many frames are added to a timeline per second. A higher value will increase the time needed to create a smooth animation, while a lower value will result in a choppy one.
Once you have selected an animation to export, click the ‘Export’ option in the File menu. A window with a progress bar will appear while the file is being exported. When the file is finished, you will get a copy of your animation in the format you chose.
You can also select a custom resolution. The larger the height and width of the animation you are exporting, the higher the quality will be.